1997 Workshop on Engineering of Computer-Based Systems (ECBS '97) A generic system for interactive real-time animation Monterey, CA March 24-March 28 ISBN: 0-8186-7889-5
The authors present a new approach to an interactive design and analysis environment for visual languages. The main components, i.e., editor animator and interpreter are introduced. Their interactions are being investigated emphasizing the interpreter-animator interaction and defining an interface supporting different levels of automation. The interpreter performs the executions on a logical level and triggers the animator. The interactive animation provides a very high degree of liveness since it is based on the tight integration of the animator and editor. The proposed architecture permits the distributed implementation of a system for real-time animation. Their concepts are validated by the implementation of a debugging environment for the complete visual programming language Pictorial Janus.
Index Terms:
visual languages; interactive real-time animation; interactive design environment; interactive analysis environment; generic system; visual languages; editor animator; editor interpreter; interpreter-animator interaction; interface; automation; logical level executions; animator triggering; interactive animation; liveness; architecture; debugging environment; Pictorial Janus visual programming language
Citation:
M. Duecker, G. Lehrenfeld, W. Mueller, C. Tahedl, "A generic system for interactive real-time animation," ecbs, pp.263, 1997 Workshop on Engineering of Computer-Based Systems (ECBS '97), 1997 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||