Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT'06) Real Time P2P Network Simulation for Very Large Virtual Environment Torremolinos (M?laga), Spain October 02-October 04 ISBN: 0-7695-2697-7
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/DS-RT.2006.31
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) networks are typical of this evolution. The goal of our paper is to show that thanks to self-adaptive assignment techniques, server-less P2P networks can efficiently deal with very large environments such as met in the geovisualisation area. Our method takes advantage of a hierarchical and progressive data structure that describes the environment. In order to assess the global efficiency of this P2P technique, we have implemented a dedicated real time simulator. Experimentation results are presented using a hierarchical LOD model of a very large urban environment.
Citation:
Romain Cavagna, Christian Bouville, Jerome Royan, "Real Time P2P Network Simulation for Very Large Virtual Environment," ds-rt, pp.35-42, Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||