Second International Workshop on Distributed Interactive Simulation and Real-Time Applications
A Network Architecture for Remote Rendering
Montreal, Canada
July 19-July 20
ISBN: 0-8186-8594-8
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than pre-distributed. To avoid long download times, we have developed a method that optimally utilizes network bandwidth by downloading only the exact portion of geometry that is necessary for rendering. The solution is based on progressive geometry data structures (smooth levels of detail) and selective download.
Index Terms:
distributed virtual environments, smooth levels of details, remote rendering
Citation:
Gerd Hesina, Dieter Schmalstieg, "A Network Architecture for Remote Rendering," dis-rt, pp.88, Second International Workshop on Distributed Interactive Simulation and Real-Time Applications, 1998
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