The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07) An approach to a virtual learning environment through a game Jhongli, Taiwan March 26-March 28 ISBN: 0-7695-2801-5
The traditional notion of a learning environment has expanded to cover virtual spaces. Today, these extremely popular virtual learning environments are often network-based and readily accessible to a certain group of students. These considerations have inspired the present project that has produced a 3D virtual learning environment with the aim of providing a space for learning activities. The games designed for this space offer challenges the players try to solve as a team. They emphasize group work skills, group interaction, and cooperation in various conflict situations that have to be negotiated inside the virtual world. Historical information plays a key role in gameplay and thus the learning experience is integrated into the events of the games, making learning fun. The environment does not contain violent or destructive elements, and therefore it is suitable for children of all ages and both sexes.
Citation:
Pasi Mattila, Jukka Miettunen, Tony Manninen , "An approach to a virtual learning environment through a game," digitel, pp.185-187, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||