The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07) What can Children Learn through Game-based Learning Systems? Jhongli, Taiwan March 26-March 28 ISBN: 0-7695-2801-5
In this talk, I will present key ideas and underlying philosophies of our research projects. I will also describe about several systems for supporting children?s collaborative learning, such as CarettaKids, T-RHYTHM, and so on. Lessons learned through the design and evaluation of these systems, and some thoughts for DIGITEL researches will be discussed.
Citation:
Masanori Sugimoto, "What can Children Learn through Game-based Learning Systems?," digitel, pp.5-7, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||