The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07) Pok?mon: Game Play as Multi-Subject Learning Experience Jhongli, Taiwan March 26-March 28 ISBN: 0-7695-2801-5
This paper is to present a case study about learning different subjects, such as Chinese philosophy, geography, biology, and mathematics, through a very popular video game called Pok?mon. In the game many elements are integrated into one game play, which could be introduced in senior years of elementary school or freshman year of junior high school if they are properly arranged according to Grade 1-9 Curriculum Guidelines in Taiwan. An outline of course arrangement for mathematics is proposed based on the objectives of the guidelines and the content of the game.
Citation:
Yu-Hong Lin, "Pok?mon: Game Play as Multi-Subject Learning Experience," digitel, pp.182-184, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||