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The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07)
Learn Programming by Using Mobile Edutainment Game Approach
Jhongli, Taiwan
March 26-March 28
ISBN: 0-7695-2801-5
Siti Hafizah Ab Hamid, University of Malaya, 50603 Kuala Lumpur
Leong Yu Fung, University of Malaya, 50603 Kuala Lumpur
The concept of edutainment or "education and entertainment" is not new in a learning environment and its purpose is to make the learning process more enjoyable. This project integrated mobile game technology into a Mobile Learning system to make the learning process more fun and effective for its student end-users. The current generation prefers to spend time in front of the computer playing games instead of studying, so the project merged the technology so they can still play games but study at the same time. Even though mobile technology has many weaknesses (e.g., limited screen size), the project used this technology because it can be played anywhere, anytime, by any mobile device. The main end-users of the project are students or anyone who is learning the subject. For the time being, the project focuses on C++ programming as its domain. Basically, once a student executes the application, he or she can play the game by using C++ programming knowledge. The game starts by displaying a question. The player is represented by a small car that can shoot by using bullets. Within a time limit, the player must shoot the correct answer to a practical programming question. If the player shoots the wrong answer, the wrong answer will try to shoot the player back. The game was developed using J2ME as its development tool and Adobe Photoshop as its graphic design tool.
Citation:
Siti Hafizah Ab Hamid, Leong Yu Fung, "Learn Programming by Using Mobile Edutainment Game Approach," digitel, pp.170-172, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007
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