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The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07)
Implementation and Evaluation of EduBingo for Arithmetic Drill
Jhongli, Taiwan
March 26-March 28
ISBN: 0-7695-2801-5
Sung-Bin Chang, National Central University, Taiwan
Yi-Chan Deng, National Central University, Taiwan
Hercy N. H. Cheng, National Central University, Taiwan
Hui-Chun Liao, National Central University, Taiwan
Fu-Yun Yu, National Cheng Kung University, Taiwan
Tak-Wai Chan, National Central University, Taiwan
Bingo is a universally known, popular, and easy-toplay game. Following Bingo rules with some modifications, we have designed and implemented a game, called EduBingo, for practicing mathematics fractions. The game was implemented and experimented in a ?one-to-one? technology enhanced classroom, where every student learns with a wireless enabled computing device. The experiment investigated students? preferences, system usability, as well as the effects on their affective states of a grade 4 class with 22 students. The result of the questionnaire indicates that the usability of EduBingo is acceptable and there was increase of various affective levels of the students. The data collected by the system, after analysis, implies that, for most students, accuracy and efficiency of solving fraction questions increased. The preliminary result also suggests some directions for further research.
Citation:
Sung-Bin Chang, Yi-Chan Deng, Hercy N. H. Cheng, Hui-Chun Liao, Fu-Yun Yu, Tak-Wai Chan, "Implementation and Evaluation of EduBingo for Arithmetic Drill," digitel, pp.99-103, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007
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