The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07) A Brief Review of Digital Games and Learning Jhongli, Taiwan March 26-March 28 ISBN: 0-7695-2801-5
Digital games have caught the attention of scholars across a variety of disciplines. Today, scholars from fields as diverse as media design, literature, computer science, education, and theatre studies have together contributed to the understanding of this emergent medium and its phenomenon as a learning tool. The unsatisfying experience of directly adopting game formats into educational contexts has motivated researchers to study successful (commercial) digital games, in particular to examine the play activities of digital games and the principles underlying the design of digital games in order to develop concepts and strategies for rich virtual learning contexts. In this review, I provide a brief account of academic arguments regarding digital games and learning.
Citation:
Hui-Chun Hsiao, "A Brief Review of Digital Games and Learning," digitel, pp.124-129, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||