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The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07)
Functional Fun with Tangible User Interfaces
Jhongli, Taiwan
March 26-March 28
ISBN: 0-7695-2801-5
Willem Fontijn, Philips Research Europe
Jettie Hoonhout, Philips Research Europe
This paper describes how fun can be used to maximize the learning potential of smart toys using tangible interfaces. Based on the purpose of fun, three orthogonal core sources of fun, accomplishment, discovery and bonding, are presented and linked to child development. This link is illustrated with two examples of tangible electronic games.
Citation:
Willem Fontijn, Jettie Hoonhout, "Functional Fun with Tangible User Interfaces," digitel, pp.119-123, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007
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