The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07) Functional Fun with Tangible User Interfaces Jhongli, Taiwan March 26-March 28 ISBN: 0-7695-2801-5
This paper describes how fun can be used to maximize the learning potential of smart toys using tangible interfaces. Based on the purpose of fun, three orthogonal core sources of fun, accomplishment, discovery and bonding, are presented and linked to child development. This link is illustrated with two examples of tangible electronic games.
Citation:
Willem Fontijn, Jettie Hoonhout, "Functional Fun with Tangible User Interfaces," digitel, pp.119-123, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||