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The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07)
Effect of Computer-Based Video Games on Children: An Experimental Study
Jhongli, Taiwan
March 26-March 28
ISBN: 0-7695-2801-5
Tsung-Yen Chuang, National University of Tainan, Taiwan
Wei-Fan, Pennsylvania State University, USA
This experimental study investigated whether computer-based video games facilitate children?s cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children?s learning achievement. One major research null hypothesis was tested: no statistically significant differences in students? achievement when they receive two different instructional treatments: (1) traditional CAI; and (2) a computer-based video game. One hundred and eight third-graders from a middle/high socio-economic standard school district in Taiwan participated in the study. Results indicate that computer-based video game playing not only improves participants? fact/recall processes (F=5.288, p\le.05), but also promotes problem-solving skills by recognizing multiple solutions for problems (F=5.656, p\le.05).
Citation:
Tsung-Yen Chuang, Wei-Fan , "Effect of Computer-Based Video Games on Children: An Experimental Study," digitel, pp.114-118, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007
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