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The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07)
AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic
Jhongli, Taiwan
March 26-March 28
ISBN: 0-7695-2801-5
Winston M.C. Wu, National Central University, Taiwan
Hercy N.H. Cheng, National Central University, Taiwan
Mong-Chen Chiang, National Central University, Taiwan
Yi-Chan Deng, National Central University, Taiwan
Chih-Yueh Chou, Yuan Ze University, Taiwan
Chin-Chung Tsai, National Taiwan University of Science and Technology
Tak-Wai Chan, National Central University, Taiwan
Individual ability differences are an everlasting phenomenon in a classroom. Competitive learning games that aim at drawing students.. attention and excitement will inevitably hurt the self-esteem of those students with lower-skill levels. This paper describes the design of a small group competitive classroom game called AnswerMatching. Besides, we propose an approach to resolving the individual ability difference problem, called Uneven Chance Tactic. A pilot study of the game with this tactic is also reported.
Citation:
Winston M.C. Wu, Hercy N.H. Cheng, Mong-Chen Chiang, Yi-Chan Deng, Chih-Yueh Chou, Chin-Chung Tsai, Tak-Wai Chan, "AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic," digitel, pp.89-98, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007
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