Second International Conference on Cyberworlds (CW'03) DPBP: A Sort-First Parallel Rendering Algorithm for Distributed Rendering Environments December 03-December 05 ISBN: 0-7695-1922-9
In some visualization systems, the data and computational resources are distributed globally and users need to interact with these resources easily and efficiently. Real-time rendering for massive datasets is a computation intensive task. one solution is to distributes the rendering tasks over a set of computation units to achieve high rendering performance. This paper presents a recursive sort-first partitioning algorithm named Dynamic Pixel Bucket Partition (DPBP) for parallel rendering alone with their implementation and performance in a distributed rendering environment. This algorithm distributes rendering work loads evenly to individual rendering units to achieve fast, high quality rendering of massive data. Test results in a multi-cluster environment demonstrate the practicality of this rendering algorithm.
Citation:
Huabing Zhu, Kai Yun Chan, Lizhe Wang, Wentong Cai, Simon See, "DPBP: A Sort-First Parallel Rendering Algorithm for Distributed Rendering Environments," cw, pp.214, Second International Conference on Cyberworlds (CW'03), 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||