Second International Conference on Cyberworlds (CW'03) The Enigma of the Sphinx December 03-December 05 ISBN: 0-7695-1922-9
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection screen as the main display, a "magic wand", a stereo sound system and the user's voice for "casting spells". We present our conclusions concerning "friendliness" and sense of presence, based on observations of more than 150 users in a public event.
Citation:
Tolga Abaci, Rachel de Bondeli, J?n C?ger, Mireille Clavien, Fatih Erol, Mario Guti?rrez, St?phanie Noverraz, Olivier Renault, Fr?d?ric Vexo, Daniel Thalmann, "The Enigma of the Sphinx," cw, pp.106, Second International Conference on Cyberworlds (CW'03), 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||