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2009 International Conference on CyberWorlds
The Reflexive Campus: A Study of Dynamic Architecture in a Virtual World
Bradford, West Yorkshire, UK
September 07-September 11
ISBN: 978-0-7695-3791-7
This paper describes the creative as well as computational processes involved in the creation of a generative, emergent architectural construct destined to become the virtual campus of a Real Life University on a dedicated island in Second Life®. Designed around a core spiral structure the virtual building re-configures itself based upon user demand, adding classrooms, exhibition and meeting areas as well as conference halls and auditoriums, as and when required. Thus, a user-centric, emergent, dynamic construct has been implemented for the creation of a virtual campus, which evolves and changes over time and based upon usage. The ensuing design system also attempts to configure itself based upon the nature of activity undertaken within it: Thus spaces required for survey based learning spread themselves out over the “shallow” horizontal axis, whereas areas of research and deeper levels of inquiry utilize the “deeper” vertical axis in a visual representation of different strategies of learning and levels of epistemological inquiry.
Index Terms:
Virtual architecture, reflexive architecture, virtual worlds, campus, advanced modeling
Citation:
Elif Ayiter, Selim Balcisoy, Murat Germen, Bulut Sakcak, Fethi Ozdol, "The Reflexive Campus: A Study of Dynamic Architecture in a Virtual World," cw, pp.57-62, 2009 International Conference on CyberWorlds, 2009
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