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2009 International Conference on CyberWorlds
A Rule-Based Motion Planning for Crowd Simulation
Bradford, West Yorkshire, UK
September 07-September 11
ISBN: 978-0-7695-3791-7
This paper proposes a rule-based motion planning system for agent-based crowd simulation, consisting of sets of rules for both collision avoidance and collision response. In order to avoid an on-coming collision, a set of rules for velocity sampling and evaluation is proposed, which aims to choose a velocity with an expected time to collision larger than a defined threshold. In order to improve the efficiency over existing methods, the sampling procedure terminates upon finding an appropriate velocity. Moreover, the proposed motion planning system does not guarantee a collision-free movement. In case of collision, another set of rules is also defined to direct the agent to make a corresponding response. The experiment results show that the proposed method can be applied into different scenarios, while making the simulation execution efficient.
Citation:
Muzhou Xiong, Michael Lees, Wentong Cai, Suiping Zhou, Malcolm Yoke Hean Low, "A Rule-Based Motion Planning for Crowd Simulation," cw, pp.88-95, 2009 International Conference on CyberWorlds, 2009
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