2006 International Conference on Cyberworlds (CW'06)
Standardized Virtual Reality, Are We There Yet?
Lausanne, Switzerland
November 28-November 29
ISBN: 0-7695-2671-3
Despite its history of several decades and impressive achievements, developing a VR application is still a complex task. Setting-up a Virtual Environment requires choosing a suitable combination of elements from a large amount of technologies, software frameworks, animation/modeling formats and many other components. In this paper we present an overview of the efforts focused on defining a commonly accepted set of specifications -standards- for the multiple "ingredients" of a VR application. Our analysis of current and previous initiatives provides elements to answer the question about whether or not we can talk about "standard VR".
Citation:
Mario A. Gutierrez A., Frederic Vexo, Daniel Thalmann, "Standardized Virtual Reality, Are We There Yet?," cw, pp.191-197, 2006 International Conference on Cyberworlds (CW'06), 2006