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2006 International Conference on Cyberworlds (CW'06)
Standardized Virtual Reality, Are We There Yet?
Lausanne, Switzerland
November 28-November 29
ISBN: 0-7695-2671-3
Mario A. Gutierrez A., ITESM Campus Toluca, Mexico
Frederic Vexo, Ecole Polytechnique Federale de Lausanne (EPFL), Switzerland
Daniel Thalmann, Ecole Polytechnique Federale de Lausanne (EPFL), Switzerland
Despite its history of several decades and impressive achievements, developing a VR application is still a complex task. Setting-up a Virtual Environment requires choosing a suitable combination of elements from a large amount of technologies, software frameworks, animation/modeling formats and many other components. In this paper we present an overview of the efforts focused on defining a commonly accepted set of specifications -standards- for the multiple "ingredients" of a VR application. Our analysis of current and previous initiatives provides elements to answer the question about whether or not we can talk about "standard VR".
Citation:
Mario A. Gutierrez A., Frederic Vexo, Daniel Thalmann, "Standardized Virtual Reality, Are We There Yet?," cw, pp.191-197, 2006 International Conference on Cyberworlds (CW'06), 2006
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