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2006 International Conference on Cyberworlds (CW'06)
Multi-User Networked Interactive Augmented Reality Card Game
Lausanne, Switzerland
November 28-November 29
ISBN: 0-7695-2671-3
Marissa Diaz, Tecnologico de Monterrey - Campus Estado de Mexico (ITESM-CEM), Virtual Environments and Robotics Laboratory (VERLAB), Mexico
Moises Alencastre-Miranda, Tecnologico de Monterrey - Campus Estado de Mexico (ITESM-CEM), Virtual Environments and Robotics Laboratory (VERLAB), Mexico
Lourdes Munoz-Gomez, Tecnologico de Monterrey - Campus Estado de Mexico (ITESM-CEM), Virtual Environments and Robotics Laboratory (VERLAB), Mexico
Isaac Rudomin, Tecnologico de Monterrey - Campus Estado de Mexico (ITESM-CEM), Virtual Environments and Robotics Laboratory (VERLAB), Mexico
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is also important to add collaboration, expanding single user interaction to networked user to user interaction.

In this paper, we describe a networked virtual card game for multiple users based on a collaborative virtual environment. This game is a networked augmented reality game that uses an inexpensive tangible card flipping device allowing the system to be used in homes,museums, schools. The game is easy to set up and capable of hosting several remote users in a distributed system. We constructed two card flipping devices so we can show complete experimental results with two computers and their corresponding hardware interfaces.

Citation:
Marissa Diaz, Moises Alencastre-Miranda, Lourdes Munoz-Gomez, Isaac Rudomin, "Multi-User Networked Interactive Augmented Reality Card Game," cw, pp.177-182, 2006 International Conference on Cyberworlds (CW'06), 2006
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