loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
2005 International Conference on Cyberworlds (CW'05)
HyperMem: A System to Store and Replay Experiences in Mixed Reality Worlds
Singapore
November 23-November 25
ISBN: 0-7695-2378-1
Nuno Correia, New University of Lisbon, Portugal
Luis Alves, New University of Lisbon, Portugal
Ricardo Sa, New University of Lisbon, Portugal
Jorge Santiago, New University of Lisbon, Portugal
Luis Romero, New University of Lisbon, Portugal
This paper describes HyperMem, a system to store and replay user experiences in mixed reality worlds. The experience is stored as a set of hypermedia nodes and links, with the information that was displayed along with the video of the real world that was navigated. It uses a generic hypermedia model implemented as software components developed to handle mixed reality environments. This approach is applied to an augmented museum, that includes information and gaming activities in the physical and virtual 3D worlds. The paper presents the goals of the system, the underlying hypermedia model, the type of worlds that we are considering, and the architecture and tools for replaying and repurposing stored information.
Citation:
Nuno Correia, Luis Alves, Ricardo Sa, Jorge Santiago, Luis Romero, "HyperMem: A System to Store and Replay Experiences in Mixed Reality Worlds," cw, pp.83-92, 2005 International Conference on Cyberworlds (CW'05), 2005
Usage of this product signifies your acceptance of the Terms of Use.