2005 International Conference on Cyberworlds (CW'05) Combining the Real and Cyber worlds using Mixed Reality and Human Centered Media Singapore November 23-November 25 ISBN: 0-7695-2378-1
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CW.2005.27
This paper outlines new facilities within ubiquitous human media spaces supporting embodied interaction between humans and computation both socially and physically. We believe that the current approach to developing electronic based design environments is fundamentally defective with regard to support for multi-person multi-modal design interactions. In this paper, we present an alternative ubiquitous computing environment based on an integrated design of real and virtual worlds. We implement three different research prototype systems: the Virtual Kyoto Garden, Touchy Internet, and the Human Pacman. The functional capabilities implemented in these systems include spatially-aware 3D navigation, tangible interaction, and ubiquitous human media spaces. Some of its details, benefits, and issues regarding design support are discussed.
Citation:
Adrian David Cheok, Shang Ping Lee, Wei Liu, Teh Keng Soon James, "Combining the Real and Cyber worlds using Mixed Reality and Human Centered Media," cw, pp.14-26, 2005 International Conference on Cyberworlds (CW'05), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||