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Third International Conference on Cyberworlds (CW'04)
Interactive Point-Based Painterly Rendering
Tokyo, Japan
November 18-November 20
ISBN: 0-7695-2140-1
Hiroaki Kawata, Keio University, SFC, Japan
Alexandre Gouaillard, Creatis Laboratory, Insa de Lyon, France
Takashi Kanai, Keio University, SFC, Japan
Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for rendering surfaces from their points, or point sets directly, were proposed. But so far, no NPR like painterly rendering has been proposed for point sets. In this paper, we propose an interactive point-based painterly rendering algorithm. The Interactive frame rate is achieved by using both a point-based approach to represent the geometry of the surface and an image-based approach for the rendering. Our algorithm achieves interactive rates and outperforms mesh-based previously reported results. A by-product of our work, we also provide a faster, higher quality IBPR algorithm. We have showed that using most sophisticated statistical approach, we could improve the rendering quality.
Index Terms:
Point-Based Rendering, Non-photo realistic rendering
Citation:
Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai, "Interactive Point-Based Painterly Rendering," cw, pp.293-299, Third International Conference on Cyberworlds (CW'04), 2004
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