2009 IEEE Conference on Computer Vision and Pattern Recognition Manhattan-world stereo Miami, FL, USA June 20-June 25 ISBN: 978-1-4244-3992-8
Multi-view stereo (MVS) algorithms now produce reconstructions that rival laser range scanner accuracy. However, stereo algorithms require textured surfaces, and therefore work poorly for many architectural scenes (e.g., building interiors with textureless, painted walls). This paper presents a novel MVS approach to overcome these limitations for Manhattan World scenes, i.e., scenes that consists of piece-wise planar surfaces with dominant directions. Given a set of calibrated photographs, we first reconstruct textured regions using an existing MVS algorithm, then extract dominant plane directions, generate plane hypotheses, and recover per-view depth maps using Markov random fields. We have tested our algorithm on several datasets ranging from office interiors to outdoor buildings, and demonstrate results that outperform the current state of the art for such texture-poor scenes.
Index Terms:
Markov random field, Manhattan-world stereo, multiview stereo algorithm, laser range scanner, textured surfaces, architectural scene, piecewise planar surfaces, calibrated photographs, textured regions, dominant plane directions, plane hypothesis, depth maps
Citation:
Y. Furukawa, B. Curless, S.M. Seitz, R. Szeliski, "Manhattan-world stereo," cvpr, pp.1422-1429, 2009 IEEE Conference on Computer Vision and Pattern Recognition, 2009 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||