loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2 (CVPR'06)
Combining Cues: Shape from Shading and Texture
New York, NY
June 17-June 22
ISBN: 0-7695-2597-0
Ryan White, University of California, Berkeley
David A. Forsyth, University of Illinois, Urbana Champaign
We demonstrate a method for reconstructing the shape of a deformed surface from a single view. After decomposing an image into irradiance and albedo components, we combine normal cues from shading and texture to produce a field of unambiguous normals. Using these normals, we reconstruct the 3D geometry. Our method works in two regimes: either requiring the frontal appearance of the texture or building it automatically from a series of images of the deforming texture. We can recover geometry with errors below four percent of object size on arbitrary textures, and estimate specific geometric parameters using a custom texture even more accurately.
Index Terms:
Shape-from-texture, shape-from-shading, 3D reconstruction, surface tracking, deformable models
Citation:
Ryan White, David A. Forsyth, "Combining Cues: Shape from Shading and Texture," cvpr, vol. 2, pp.1809-1816, 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2 (CVPR'06), 2006
Usage of this product signifies your acceptance of the Terms of Use.