2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2 (CVPR'06) Combining Cues: Shape from Shading and Texture New York, NY June 17-June 22 ISBN: 0-7695-2597-0
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CVPR.2006.79
We demonstrate a method for reconstructing the shape of a deformed surface from a single view. After decomposing an image into irradiance and albedo components, we combine normal cues from shading and texture to produce a field of unambiguous normals. Using these normals, we reconstruct the 3D geometry. Our method works in two regimes: either requiring the frontal appearance of the texture or building it automatically from a series of images of the deforming texture. We can recover geometry with errors below four percent of object size on arbitrary textures, and estimate specific geometric parameters using a custom texture even more accurately.
Index Terms:
Shape-from-texture, shape-from-shading, 3D reconstruction, surface tracking, deformable models
Citation:
Ryan White, David A. Forsyth, "Combining Cues: Shape from Shading and Texture," cvpr, vol. 2, pp.1809-1816, 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2 (CVPR'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||