20th Conference on Software Engineering Education & Training (CSEET'07) Using Games in Software Engineering Education to Teach Risk Management Dublin, Ireland July 03-July 05 ISBN: 0-7695-2893-7
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CSEET.2007.54
An innovative board game was developed at Carnegie Mellon University?s Master in Software Engineering Program to teach risk management concepts. Piloted in two separate courses dealing with software project risk management, the goal of the game was to enhance practical learning and decision making through simulating a software development project. This activity was then compared to others used in the class, specifically lectures and case discussions, to assess its effectiveness in meeting learning objectives. The results clearly demonstrate the advantages of using a game method in teaching software engineering concepts. Findings will discuss how the game compares to other teaching activities in the classroom in terms of conveying relevant information, help in concept understanding and learning enjoyment.
Citation:
Gil Taran, "Using Games in Software Engineering Education to Teach Risk Management," cseet, pp.211-220, 20th Conference on Software Engineering Education & Training (CSEET'07), 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||