19th Conference on Software Engineering Education & Training (CSEET'06) SimVBSE: Developing a Game for Value-Based Software Engineering Turtle Bay, Hawaii April 19-April 21 ISBN: 0-7695-2557-1
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CSEET.2006.31
The development of games in aid of improving and enriching a student?s learning experience is again on the rise. The beer game [6] in the field of system dynamics was developed to instill the key principles of production and distribution. SimSE [5] provides a simulated game for its players to take on the role of a project manager, and experience the fundamentals of software engineering through cause-effect models. In this paper we present an initial design of SimVBSE as a game for students to better understand value-based software engineering [1], and its underlying theory [3].
Citation:
Apurva Jain, Barry Boehm, "SimVBSE: Developing a Game for Value-Based Software Engineering," cseet, pp.103-114, 19th Conference on Software Engineering Education & Training (CSEET'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||