loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
The 3rd Canadian Conference on Computer and Robot Vision (CRV'06)
Handling Occlusions in Real-time Augmented Reality : Dealing with Movable Real and Virtual Objects
Quebec City, Quebec, Canada
June 07-June 09
ISBN: 0-7695-2542-3
Pierre-Alexandre Fortin, Laval University, Quebec, Canada
Patrick Hebert, Laval University, Quebec, Canada
Realistic rendering in real-time augmented reality applications leads one to consider physical interactions between real and virtual worlds. One of these interactions is mutual occlusions in the rendered viewpoint. This paper presents two approaches for handling occlusions when the real objects can be displaced or deformed. The first approach is model-based. It is suited for a static viewpoint and relies only on a tracked bounding volume model within which the object?s silhouette is carved. The second approach is depthbased and makes it possible to change the viewpoint by exploiting a handheld stereo camera. Both approaches are devised to minimize the effect of real object tracking errors in the rendered viewpoint.
Citation:
Pierre-Alexandre Fortin, Patrick Hebert, "Handling Occlusions in Real-time Augmented Reality : Dealing with Movable Real and Virtual Objects," crv, pp.54, The 3rd Canadian Conference on Computer and Robot Vision (CRV'06), 2006
Usage of this product signifies your acceptance of the Terms of Use.