This paper presents the architecture of an integrated teachable interface, designed and implemented to provide accessibility solutions to the Cerebral Palsy patient in the virtual and urban space. It enables multimodal interaction between the Palsy user and computers, handhelds and remote controlled appliances for enhanced usability.
The idea is to redesign the system by changing the way we interpret the input, to suit the user?s needs. The USP of the solution is that it is extremely dynamic, flexible and customizable to the entire range and levels of a complex condition as Cerebral Palsy. It works on the basis of allowing an individual to define simple variable inputs for himself and the system enabling him using the same by various specially designed tools, interfaces and feedback mechanisms.