Computer Graphics, Imaging and Visualisation (CGIV 2007) Simulation Techniques for Generating Behavior for Unitable Artificial Life Bangkok, Thailand August 14-August 17 ISBN: 0-7695-2928-3
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGIV.2007.78
In this research, we aimed to generate behavior for artificial life made by combining segments with the same form while keeping a simple architecture by using genetic algorithm. And as a result, in symmetric-linear forms, looped forms and forms asymmetrical on a two-dimensional plane, we were able to study various behaviors used to extend the distance traveled. Furthermore, with some forms, we were able to obtain the interesting solution in the task of crossing a mountain and a valley.
Index Terms:
genetic algorithm, unitable creature, embodiment
Citation:
Shunsuke Ohono, Shinichiro Yagi, Yoichiro Kawaguchi, "Simulation Techniques for Generating Behavior for Unitable Artificial Life," cgiv, pp.133-137, Computer Graphics, Imaging and Visualisation (CGIV 2007), 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||