Computer Graphics, Imaging and Visualisation (CGIV 2007)
Point Based Rendering of Implicit 4-Dimensional Surfaces
Bangkok, Thailand
August 14-August 17
ISBN: 0-7695-2928-3
We present a point based rendering algorithm that uses hyper-cubes to perform spatial subdivision in a 4D volume. A 4D function interval exclusion test is used to speed up the rendering of 4D Implicit surfaces in this hyper-volume. A 4D orthonormal basis function is used to define a 4D camera, which projects isometric or perspective views onto a plane in 4D for viewing. The technique requires evaluations of 4D implicit surface functions and gradients to render shaded images. The technique also allows for hidden surface elimination using a z-buffer modified for use in a 4D space. We give examples of its use in rendering some 4D surfaces and discuss problems with the technique. The algorithm can be generalised to higher dimensions.
Index Terms:
points, intervals, 16-tree, 4D implicit surfaces
Citation:
Ron J. Balsys, Kevin G. Suffern, "Point Based Rendering of Implicit 4-Dimensional Surfaces," cgiv, pp.31-40, Computer Graphics, Imaging and Visualisation (CGIV 2007), 2007