Computer Graphics, Imaging and Visualisation (CGIV 2007)
Parallel processing between GPU and CPU: Concepts in a game architecture
Bangkok, Thailand
August 14-August 17
ISBN: 0-7695-2928-3
Aura Conci, Universidade Federal Fluminense, Brazil
This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general-purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.
Index Terms:
game loop, GPGPU, process distribution.
Citation:
Marcelo Panaro de Moraes Zamith, Esteban W.G. Clua, Aura Conci, Anselmo Montenegro, Paulo A. Pagliosa, Luis Valente, "Parallel processing between GPU and CPU: Concepts in a game architecture," cgiv, pp.115-120, Computer Graphics, Imaging and Visualisation (CGIV 2007), 2007