International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06) GPU Based Real-time Shadow Research Sydney, Australia July 26-July 28 ISBN: 0-7695-2606-3
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGIV.2006.48
Shadow can strengthen the reality of 3D virtual scene and provide important visual information for the objects? spacial relationship in the scene. This paper presents a GPU based method for all the process of shadow volume algorithm. It can achieve greater shadow performance in Ship-handling simulator than previous methods by migrating the silhouette extraction and shadow volume rending to GPU, and applying a series of techniques for culling, clipping, and simplifying shadow volume geometry. We make a series of optimization for the visual system of the ship-handling simulator such as limit the range of illumination, the alternation of z-pass and z-fail algorithm, using the ultra shadow technology and two sided stencil buffer to accelerate the rending of shadow.
Index Terms:
virtual environment; shadow; GPU method; ultra-shadow; stencil buffer
Citation:
Yang Xiao, Jin Yicheng, Yin Yong, Wu Zhuoyu, "GPU Based Real-time Shadow Research," cgiv, pp.372-377, International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||