International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06) Augmented Reality for the Real World Sydney, Australia July 26-July 28 ISBN: 0-7695-2606-3
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGIV.2006.24
Augmented Reality (AR) systems suitable for use in everyday situations should not intrude unduly on their user?s lifestyle (or that of others around them). This paper argues that such systems should make use of technologies and devices such as mobile phones, PDAs, and portable entertainment units that people are likely to be already using for other purposes. However, such devices have limited capabilities, which present challenges when designing a system for interaction with a 3D world. This paper describes a prototype lightweight AR system built from off-the-shelf components and discusses some of the techniques we are developing to enable effective interaction with the system.
Citation:
Brett Wilkinson, Paul Calder, "Augmented Reality for the Real World," cgiv, pp.452-457, International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||