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International Conference on Computer Graphics, Imaging and Visualization (CGIV'05)
Perspective Correct Normal Vectors for Phong Shading
Beijing, China
July 26-July 29
ISBN: 0-7695-2392-7
Hua Zhang, Southwest Jiaotong University and Chinese Academy of Engineering Physics
Changqian Zhu, Southwest Jiaotong University
Qiang Zhao, Chinese Academy of Engineering Physics
Hao Shen, Chinese Academy of Engineering Physics
Linear shading interpolation is not physically correct in perspective projection. We present a perspective correct interpolation method. Our method achieves the perspective correct interpolation in the standard graphics pipeline in contrast to other?s that are calculated in a nonstandard graphics pipeline or by using similar triangles technology. We also show how to use this perspective interpolation to get the perspective correct normal vectors for applications such as Phong shading.
Citation:
Hua Zhang, Changqian Zhu, Qiang Zhao, Hao Shen, "Perspective Correct Normal Vectors for Phong Shading," cgiv, pp.245-250, International Conference on Computer Graphics, Imaging and Visualization (CGIV'05), 2005
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