International Conference on Computer Graphics, Imaging and Visualization (CGIV'05) Perspective Correct Normal Vectors for Phong Shading Beijing, China July 26-July 29 ISBN: 0-7695-2392-7
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGIV.2005.58
Linear shading interpolation is not physically correct in perspective projection. We present a perspective correct interpolation method. Our method achieves the perspective correct interpolation in the standard graphics pipeline in contrast to other?s that are calculated in a nonstandard graphics pipeline or by using similar triangles technology. We also show how to use this perspective interpolation to get the perspective correct normal vectors for applications such as Phong shading.
Citation:
Hua Zhang, Changqian Zhu, Qiang Zhao, Hao Shen, "Perspective Correct Normal Vectors for Phong Shading," cgiv, pp.245-250, International Conference on Computer Graphics, Imaging and Visualization (CGIV'05), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||