loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
International Conference on Computer Graphics, Imaging and Visualization (CGIV'05)
Analysis of Correspondences between Real and Virtual Worlds in General Public Applications
Beijing, China
July 26-July 29
ISBN: 0-7695-2392-7
St?phane Natkin, CEDRIC/CNAM
Chen Yan, France Telecom R&D and CEDRIC/CNAM
Using a mix of wireless telecommunication, digital audiovisuals and the Internet, the digital entertainments have evolved to a new form of interaction based on mobile ubiquitous computing and mixed reality. Our work is devoted to the application using both reality and virtuality in a complex mixed mode. Our research goal is to highlight constructive schemes (interfaces, narrative structure…) which can be used in the design of interactive media production. This paper is devoted to the analysis and the classification of the possible relationship between virtual worlds (VW) and real worlds (RW). It focuses on the general public, in particular entertainment applications. We discuss a general model of the RW/VW interactions and present a classification of applications. Some significant examples are discussed as a conclusion.
Citation:
St?phane Natkin, Chen Yan, "Analysis of Correspondences between Real and Virtual Worlds in General Public Applications," cgiv, pp.323-332, International Conference on Computer Graphics, Imaging and Visualization (CGIV'05), 2005
Usage of this product signifies your acceptance of the Terms of Use.