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International Conference on Computer Graphics, Imaging and Visualization (CGIV'05)
A Way to Real-Time Ocean Wave Simulation
Beijing, China
July 26-July 29
ISBN: 0-7695-2392-7
Huaiqing He, Civil Aviation University of China
Haohan Liu, Civil Aviation University of China
Fantao Zeng, Civil Aviation University of China
Guoqing Yang, Civil Aviation Administration of China
This paper presents a way named spectrum-texture coordinate translation to solve real-time ocean wave simulation problem. It is found by experiment tests and comparisons. Based on viewpoint analysis, different ways are adopted to simulate wave. Spectrum-model is used to simulate the near ocean area scene and texture coordinate translation is used to simulate the far ocean area scene. By this way, simulation fidelity and real-time can be achieved synchronously.
Index Terms:
spectrum-texture coordinate translation, real-time wave simulation, spectrum analysis, texture mapping
Citation:
Huaiqing He, Haohan Liu, Fantao Zeng, Guoqing Yang, "A Way to Real-Time Ocean Wave Simulation," cgiv, pp.409-415, International Conference on Computer Graphics, Imaging and Visualization (CGIV'05), 2005
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