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International Conference on Computer Graphics, Imaging and Visualization (CGIV'04)
Non-Photorealistic Outdoor Scene Rendering: Techniques and Application
Penang, Malaysia
July 26-July 29
ISBN: 0-7695-2178-9
Irene Liew Suet Fun, Universiti Teknologi Malaysia
Mohd Shahrizal Sunar, Universiti Teknologi Malaysia
Abdullah Bade, Universiti Teknologi Malaysia
Many researches in Non-Photorealistic Rendering (NPR) have been done to investigate a variety of techniques to simulate the styles of hand-drawn artists. Many applications in industrial, architectural, animated film production, technical design, and computer graphics designs have focused on rendering 3D models to depict non-photorealism. Most of them are based on rendering characters and object-based. This paper investigates on non-photorealistic rendering techniques for 3D outdoor scenes. Outdoor scene composed of a large extent of natural phenomena of landscapes, plants, trees, mountains, buildings, and many more. Techniques discussed in this paper include silhouette and cartoon-shaded renderings. Silhouette rendering implements Brute Force approach to determine the silhouette edges. Cel-shading algorithm in cartoon rendering renders the objects in the scene by manipulating directional or positional lightings with texture-shaded to give the scene cartoon look.
Index Terms:
Non-photorealistic rendering, Outdoor rendering, Virtual Reality, Shading algorithm
Citation:
Irene Liew Suet Fun, Mohd Shahrizal Sunar, Abdullah Bade, "Non-Photorealistic Outdoor Scene Rendering: Techniques and Application," cgiv, pp.215-220, International Conference on Computer Graphics, Imaging and Visualization (CGIV'04), 2004
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