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Computer Graphics International 2004 (CGI'04)
Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models
Crete, Greece
June 16-June 19
ISBN: 0-7695-2171-1
Colin Swindells, University of British Columbia
Barry A. Po, University of British Columbia
Ima Hajshirmohammadi, Simon Fraser University
Brian Corrie, University of Victoria
John C. Dill, Simon Fraser University
Brian D. Fisher, University of British Columbia
Kellogg S. Booth, University of British Columbia
Computer-aided design (CAD) and 3D visualization techniques are at the heart of many engineering processes such as aircraft, ship, and automobile design. These visualization tasks require users to navigate or wayfind through complex 3D geometric models consisting of millions of parts. Despite numerous studies, it remains unclear whether large-screen displays improve user performance for such activities. We present a user study comparing standard desktop, immersive room (i.e., CAVE), and wall displays with 3D stereo / head-tracking, and mono / no head-tracking. We observed individual differences between users and found that the presence of contextual structure greatly impacted performance, suggesting that providing structure and developing interaction techniques accommodating a wide range of users yields better performance than focusing on display characteristics alone.
Citation:
Colin Swindells, Barry A. Po, Ima Hajshirmohammadi, Brian Corrie, John C. Dill, Brian D. Fisher, Kellogg S. Booth, "Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models," cgi, pp.420-427, Computer Graphics International 2004 (CGI'04), 2004
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