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Computer Graphics International 2004 (CGI'04)
Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces
Crete, Greece
June 16-June 19
ISBN: 0-7695-2171-1
Martin Čerm?, University of West Bohemia
V?clav Skala, University of West Bohemia
This paper presents an adaptive method for polygonization of implicit surfaces. The method insists on the shape of triangles and the accuracy of resulting approximation as well. The main advantages of the triangulation presented are simplicity and the stable features that can be used for next expanding. The implementation is not complicated and only the standard data structures are used. The presented algorithm is based on the surface tracking scheme and it is compared with the other algorithms based on the similar principle, such as the Marching cubes and the Marching triangles algorithms.
Citation:
Martin Čerm?, V?clav Skala, "Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces," cgi, pp.36-43, Computer Graphics International 2004 (CGI'04), 2004
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