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Computer Graphics International 2000 (CGI'00)
Fast and Stable Animation of Cloth with an Approximated Implicit Method
Geneva, Switzerland
June 19-June 24
ISBN: 0-7695-0643-7
Young-Min Kang, Pusan National University
Jeong-Hyeon Choi, Pusan National University
Hwan-Gue Cho, Pusan National University
Chan-Jong Park, Electronics and Telecommunication Research Institute
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most of them are based on numerical integration. Among the techniques, the implicit integration method is the most likely technique for real-time environments, since it allows large time steps for cloth simulation by ensuring the stability of systems. However, the most critical flaw of the implicit method is that it involves a large linear system.This paper presents a fast animation technique for animating soft objects based on mass-spring model with an approximated implicit method, which does not involve linear system solving. The proposed technique stably updates the state of $n$ mass-points in O(n) time when the number of total springs are O(n). Because the mass-spring model shows a super-elastic effect, the excessively deformed springs (i.e., super-elongated springs) should be adjusted for reality. This paper presents an efficient inverse dynamics process to adjust the super-elongated springs.
Index Terms:
cloth animation, implicit method, stability, interactive animation
Citation:
Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Chan-Jong Park, "Fast and Stable Animation of Cloth with an Approximated Implicit Method," cgi, pp.247, Computer Graphics International 2000 (CGI'00), 2000
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