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16th International Conference on Computer Animation and Social Agents (CASA 2003)
A Procedural Approach to Animate Interactive Natural Sceneries
New Brunswick, New Jersey
May 08-May 09
ISBN: 0-7695-1934-2
Sylvain Guerraz, GRAVIR/IMAG
Frank Perbet, GRAVIR/IMAG
David Raulo, GRAVIR/IMAG
François Faure, GRAVIR/IMAG
Marie-Paule Cani, GRAVIR/IMAG
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation of blades of grass, at three different levels of detail, from user-specified density maps. A new animation function, the tread on grass, is defined to allow virtual objects or characters to crush the grass. The resulting grass model is incorporated into a more complex natural scene with the adjunction of trees that respond to the same wind. Results are illustrated by the real-time animation of autonomous virtual humans interacting with this natural scenery.
Index Terms:
animation, natural phenomena, procedural modelling, levels of detail, autonomous character
Citation:
Sylvain Guerraz, Frank Perbet, David Raulo, François Faure, Marie-Paule Cani, "A Procedural Approach to Animate Interactive Natural Sceneries," casa, pp.73, 16th International Conference on Computer Animation and Social Agents (CASA 2003), 2003
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