16th International Conference on Computer Animation and Social Agents (CASA 2003) A Procedural Approach to Animate Interactive Natural Sceneries New Brunswick, New Jersey May 08-May 09 ISBN: 0-7695-1934-2
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation of blades of grass, at three different levels of detail, from user-specified density maps. A new animation function, the tread on grass, is defined to allow virtual objects or characters to crush the grass. The resulting grass model is incorporated into a more complex natural scene with the adjunction of trees that respond to the same wind. Results are illustrated by the real-time animation of autonomous virtual humans interacting with this natural scenery.
Index Terms:
animation, natural phenomena, procedural modelling, levels of detail, autonomous character
Citation:
Sylvain Guerraz, Frank Perbet, David Raulo, François Faure, Marie-Paule Cani, "A Procedural Approach to Animate Interactive Natural Sceneries," casa, pp.73, 16th International Conference on Computer Animation and Social Agents (CASA 2003), 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||