Computer Animation 2002 Extensive and Efficient Search of Human Movements with Hierarchical Reinforcement Learning Geneva, Switzerland June 19-June 21 ISBN: 0-7695-1594-0
This paper proposes a method for creating human movements by imposing positional constraints of end-effectors at multiple key-frames. We introduce hierarchical reinforcement learning for efficiently searching postures at each key-frame among the huge number of possible candidates. The mechanical structures of virtual characters are also hierarchically decomposed so as to suit the learning mechanism, and each hierarchy prepares templates of discretely sampled postures for narrowing down the searching space. Our method automatically generates complex movements so that the resulting motions are globally optimized for a whole sequence.
Index Terms:
Reinforcement learning, Virtual human, Motion generation, Hierarchical search
Citation:
Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko, "Extensive and Efficient Search of Human Movements with Hierarchical Reinforcement Learning," ca, pp.103, Computer Animation 2002, 2002 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||