Computer Animation 2000 (CA'00) Animating by Multi-Level Sampling Philadelphia, Pennsylvania May 03-May 05 ISBN: 0-7695-0683-6
In this paper, we describe a method for synthesizing joint angle and translation data based on the information in motion capture data. The synthetic data is realistic not only in that it resembles the original training data, but also in that it has random variations that are statistically similar to what one would find in repeated measurements of the motion. To achieve this result, the training data is broken into frequency bands using wavelet decomposition, and the information in these bands is used to create the synthetic data one frequency band at a time. The method takes into account the fact that there are correlations among numerous features of the data. For example, a point characterized by a particular time and frequency band will depend upon points close to it in time in other frequency bands. Such correlations are modeled with a kernel-based representation of the joint probability distributions of the features. Sampling from these densities and improving the results using a new iterative maximization technique synthesize the data. We have applied this technique to the synthesis of joint angle and translation data of a wallaby hopping on a treadmill. The synthetic data was used to animate characters that have limbs proportional to the wallaby.
Index Terms:
Analysis/Synthesis, Motion-Capture based Animation, Signal-Processing, Noise in Animation, Kangaroos
Citation:
Katherine Pullen, Christoph Bregler, "Animating by Multi-Level Sampling," ca, pp.36, Computer Animation 2000 (CA'00), 2000 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||