loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)
Idioms for Composing Games with EToys
University of California, Berkeley, California USA
January 26-January 27
ISBN: 0-7695-2563-6
Markus Gaelli, University of Bern, Switzerland
Oscar Nierstrasz, University of Bern, Switzerland
Serge Stinckwich, Universite de Caen/CNRS, France
Creating one?s own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, especially if some positive results can only be expected after having manually written more than 100 lines of code. With this paper we first motivate potential users by showing that one can create classic board- and arcade games like Lights Out, TicTacToe, or Pacman within the playful and constructivist visual learning environment EToys dragging together only a few lines of code. Then we present recurring idioms which helped to develop these games.
Citation:
Markus Gaelli, Oscar Nierstrasz, Serge Stinckwich, "Idioms for Composing Games with EToys," c5, pp.222-231, Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06), 2006
Usage of this product signifies your acceptance of the Terms of Use.