35th Applied Imagery and Pattern Recognition Workshop (AIPR'06) 3D shape estimation and texture generation using texture foreshortening cues Washington, DC, USA October 11-October 13 ISBN: 0-7695-2739-6
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/AIPR.2006.6
The surfaces of 3D objects may be represented as a connected distribution of surface patches that point in various directions with respect to the observer. Viewpoint-normal patches are those whose tangent plane is perpendicular to the line of sight. Foreshortening of surface patches results from their obliquity, with a directional wavelength compression, and an accompanying 1-dimensional stretching of the spatial frequency distribution. This stretching of spatial frequency distributions was used to generate plausible depth illusions via local foreshortening of surface textures rendered from a stretched spatial frequency envelope. Texture foreshortening cues were exploited by a multi-stage image analysis method that revealed local dominant orientation, degree of orientation dominance, relative power in spatial frequencies at a given orientation, and a measure of local surface obliquity, which provides incomplete but useful information in a multi-cue depth estimation framework.
Citation:
Jeffrey B. Colombe, "3D shape estimation and texture generation using texture foreshortening cues," aipr, pp.9, 35th Applied Imagery and Pattern Recognition Workshop (AIPR'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||