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20th International Conference on Advanced Information Networking and Applications - Volume 2 (AINA'06)
Constructing Virtual Air Hockey Game through the Network
Vienna, Austria
April 18-April 20
ISBN: 0-7695-2466-4
Hiroaki MATSUURA, Kyushu Institute of Technology graduate school
Norihiro ABE, Kyushu Institute of Technology graduate school
Kazuaki TANAKA, Kyushu Institute of Technology graduate school
Hirokazu TAKI, Wakayama University
Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same physical law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of Virtual Air Hockey Game System.
Citation:
Hiroaki MATSUURA, Norihiro ABE, Kazuaki TANAKA, Hirokazu TAKI, "Constructing Virtual Air Hockey Game through the Network," aina, vol. 2, pp.642-646, 20th International Conference on Advanced Information Networking and Applications - Volume 2 (AINA'06), 2006
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