loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
First International Conference on Advances in Computer-Human Interaction
Nursing Training: 3D Game with Learning Objectives
February 10-February 15
ISBN: 978-0-7695-3086-4
Practical training is an essential component of nursing students? preparation to entering the workforce and making decisions that impact patients? health and often lives. We designed a 3D game (VI-MED) to support virtual training to be used as a precursor and as a supplement to real practical training. The VI-MED system has two main components: 1. A gaming component which simulates a hospital environment with patients generated for each session and a full spectrum of interventions that the player can use on the patients, and 2. An Assessment component which monitors the players progress, updates their profile, and customizes their experience with the games accordingly. We discuss here the design of VI-MED with a special focus on the modeling of the user?s (student) profile and the modeling of the patients that get generated at each game session. Both of these are driven by the learning outcomes that the nursing faculty sets for their students.
Index Terms:
3D Game, Education, Student Modeling, Student Assessment
Citation:
Fatma Mili, Jonathan Barr, Meghan Harris, Laura Pittiglio, "Nursing Training: 3D Game with Learning Objectives," achi, pp.236-242, First International Conference on Advances in Computer-Human Interaction, 2008
Usage of this product signifies your acceptance of the Terms of Use.