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2009 IEEE Symposium on 3D User Interfaces
Poster: RealDance: An exploration of 3D spatial interfaces for dancing games
Lafayette, LA, USA
March 14-March 15
ISBN: 978-1-4244-3965-2
Emiko Charbonneau, Interactive Systems and User Experience (ISUE) Lab, University of Central Florida, USA
Andrew Miller, Interactive Systems and User Experience (ISUE) Lab, University of Central Florida, USA
Chadwick A. Wingrave, Interactive Systems and User Experience (ISUE) Lab, University of Central Florida, USA
Joseph J. LaViola, Interactive Systems and User Experience (ISUE) Lab, University of Central Florida, USA
We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full-body motion. Our range of detectable movements includes stationary poses, punches, kicks, claps and stomps, which are scored in the context of the dance routine. We describe our initial experiments in interface design, gesture evaluation and scoring, and user experience, which reveals interesting new areas for 3D spatial interaction research related to creating an ‘ideal’ dance game.
Citation:
Emiko Charbonneau, Andrew Miller, Chadwick A. Wingrave, Joseph J. LaViola, "Poster: RealDance: An exploration of 3D spatial interfaces for dancing games," 3dui, pp.141-142, 2009 IEEE Symposium on 3D User Interfaces, 2009
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