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Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Angle Independent Bundle Adjustment Refinement
University of North Carolina, Chapel Hill, USA
June 14-June 16
ISBN: 0-7695-2825-2
Jeffrey Zhang, Purdue University, USA
Daniel G. Aliaga, Purdue University, USA
Mireille Boutin, Purdue University, USA
Robert Insley, Purdue University, USA
Obtaining a digital model of a real-world 3D scene is a challenging task pursued by computer vision and computer graphics. Given an initial approximate 3D model, a popular refinement process is to perform a bundle adjustment of the estimated camera position, camera orientation, and scene points. Unfortunately, simultaneously solving for both camera position and camera orientation is an ill-conditioned problem. To address this issue, we propose an improved, camera-orientation independent cost function that can be used instead of the standard bundle adjustment cost function. This yields a new bundle adjustment formulation which exhibits noticeably better numerical behavior, but at the expense of an increased computational cost. We alleviate the additional cost by automatically partitioning the dataset into smaller subsets. Minimizing our cost function for these subsets still achieves significant error reduction over standard bundle adjustment. We empirically demonstrate our formulation using several different size models and image sequences.
Citation:
Jeffrey Zhang, Daniel G. Aliaga, Mireille Boutin, Robert Insley, "Angle Independent Bundle Adjustment Refinement," 3dpvt, pp.1108-1116, Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06), 2006
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