Interactive Texture-Based Volume Rendering for Large Data Sets July/August 2001 (vol. 21 no. 4) pp. 52-61
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.933524
The authors present Trex, a scalable system that takes advantage of parallel graphics hardware, software based compositing, and high performance I/O. The goals of the application are to provide near interactive display rates for time-varying, terabyte sized data sets and allow moderately sized datasets to be visualized in virtual environments. The authors also present a novel set of direct manipulation widgets for interacting with, and querying, the visualization. 1. O. Wilson, A. Van Gelder, and J. Wilhelms, Direct Volume Rendering via 3D Textures, tech. report UCSC-CRL-94-19, Jack Baskin School of Eng., Univ. of California at Santa Cruz, Santa Cruz, Calif., 1994.
Citation:
Joe Kniss, Patrick McCormick, Allen McPherson, James Ahrens, Jamie Painter, Alan Keahey, Charles Hansen, "Interactive Texture-Based Volume Rendering for Large Data Sets," IEEE Computer Graphics and Applications, vol. 21, no. 4, pp. 52-61, July/Aug. 2001, doi:10.1109/38.933524 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||