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Multipurpose Strategic Planning In the Game of Go
September 1997 (vol. 19 no. 9)
pp. 1048-1051

Abstract—A heuristic method for adversarial planning is developed to address the problem of multipurpose planning in the game of Go. Static analysis and dynamic look ahead on both strategic and tactical levels are used to generate possible goals and to identify interactions among the achievability of various goals. Strategic, multipurpose goals are composed of sets of interacting goals.

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Index Terms:
Computer Go, adversarial planning, automated planning, artificial intelligence.
Citation:
Shui Hu, Paul E. Lehner, "Multipurpose Strategic Planning In the Game of Go," IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 19, no. 9, pp. 1048-1051, Sept. 1997, doi:10.1109/34.615454
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